meatSim opened this issue on Nov 08, 2013 · 57 posts
meatSim posted Sat, 09 November 2013 at 12:29 PM
So if I was planning out topology for a face I'd be trying to get close to something like this? Or is that paying too much heed to the underlying muscleature?
just done with the mouse quickly so obviously I'd want it a lot cleaner