Forum: Poser - OFFICIAL


Subject: Figure with the best topology?

meatSim opened this issue on Nov 08, 2013 · 57 posts


Teyon posted Sat, 09 November 2013 at 12:00 PM

That looks good Joe. I'd be interested in seeing a more extreme toon done with it and how much fighting would you have to do to get smoothed forms on the body. I'm sure it's possible but would it have been more effective than designing a mesh whose original intent was to be a toon? I doubt it. That said, we are coming to the point where it won't matter as much what your topology is - that's still a bit away but it's coming.

 

So this is something I wanted to show to give you an idea of what kinds of tricks we're playing with and where the potential is for future development. The new toons all came with expressions that are localized so that they work better in combination with each other. That's why you can turn 5 of the 6 expressions on full at the same time and get something that looks good. This is along the lines of where we want the realistic figures to go . That requires a good facial topology which is what we're working towards.