Forum: Poser - OFFICIAL


Subject: Figure with the best topology?

meatSim opened this issue on Nov 08, 2013 · 57 posts


JoePublic posted Sat, 09 November 2013 at 10:47 AM

"Just as an example, you would not approach making a morphable toon character the same way you would a "realistic" human figure - though both need to bend well and be morphable.  So "good topology" can vary depending on the figure."

 


 

I disagree here.

Genesis has no problems beeing a toon. Nor had any of the previous DAZ meshes.

With geografting and UV swapping available, I don't even think it would be problematic to turn it into a more extreme toon shape.

I think the technology has come to a point where standalone meshes in Poser are a thing of the past.

Especially cloth support is a nightmare if you have to support dozends of "one trick pony" meshes.

A standalone cr2 can be useful as you don't need all morphing options available all of the time, but basing all figures on the exact same mesh has, at least in Poser, such a tremendous amount of advantages that it would be foolish to cling to the past.

The hobbyist user wants well supported easy to use dial-spin variety, and a single mesh is the most efficient way to give it to them.