Forum: Poser - OFFICIAL


Subject: Figure with the best topology?

meatSim opened this issue on Nov 08, 2013 ยท 57 posts


shvrdavid posted Sat, 09 November 2013 at 5:54 AM

I guess that we can all agree that the best mesh is simply the one at works for what you are trying to do.

As far as facial rigging in Poser, it is severely lacking in many characters. Why blend shapes have not been added to many of them is beyond me. I have more than a few that I have added a ton of bones to the head just so I can reproduce convincing expressions.

This is one example of a version of Sydney (There is not much of Sydney left in it thou). It has swappable geometry in it as well. Which is not an issue since it doesn't have morphes to deal with. I did have to get creative in the bone zone type thou. Just about every joint in it will bend 180 degress without killing the mesh, without a single morph.

The cr2 is less than 40 meg, and has so many bones in it that it was hard to navigate in Poser. I went thru it and added all the dependencies to do it without actually selecting the hidden bones. Without counting, I would guess that the final version of this has about 300 bones and does not really need morphs at all. You can do just about as much to this character as you can to one that has morphs in it. Conforming clothing need not apply here thou. With this many bones dynamic clothes is basically the only way to go. Yes you can set up conformers, but they need a lot of morphs to work convincingly.

The character works fine for what I wanted to do with it. It was basically a test to see what you could actually do with all the new things in Poser 2012 Pro, but wont work in every situation just like every other character. Conforming clothes being a perfect example.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->