Forum: Poser - OFFICIAL


Subject: Figure with the best topology?

meatSim opened this issue on Nov 08, 2013 · 57 posts


maxxxmodelz posted Fri, 08 November 2013 at 5:21 PM

Quote - I was just speaking as a casual Poser hobbyist.  That's the only render engine I deal with ;)  It does make me smile though when I see the long threads that can get so hyper critical of people's meshes, and then I look at items with mesh that just looks awful . . . but . . . renders just fine.  At that point some of the purist stuff just starts to sound like idiosyncracy.  To me if it renders well then the mesh is good.  I don't care if it has a lot of tri's, or long polys, or whatever.

If you never plan on using another render engine ever, then that's fine.  Or if you never plan to bring the mesh into another application, or to create addons for it, or ajust the textures, or customize it in ANY way, then your point is correct.  However, with the addition of the morph brushes, and many users looking toward unbiased render engines like Luxrender or Octane, some issues with topology can become... well, an issue.  Modellers for Poser are usually very professional, but there are some folks who put stuff out there and don't care about topology, because it renders good in Poser and that's all they care about.  However, more an more Poser users are turning to other render engines with more advanced physically correct lighting, or deciding to use the new features like morph brushes in Poser, and problems with the topology will manifest itself.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.