meatSim opened this issue on Nov 08, 2013 · 57 posts
Tunesy posted Fri, 08 November 2013 at 2:45 PM
I wouldn't get too hung up on topology so long as render results are good. I used to agonize over it until I studied the obj's of a bunch of (very nice) items I'd bought and realized that the people who made the items sometimes seemed to completely disregard the "rules" of "good modeling". In some cases the mesh looked like a complete mess, but the items rendered just fine.