Forum: Poser - OFFICIAL


Subject: Figure with the best topology?

meatSim opened this issue on Nov 08, 2013 · 57 posts


meatSim posted Fri, 08 November 2013 at 11:42 AM

Just wanted to add to this.. How does readily available SubD change things regarding topology in base figures...  It seems to me that subD mesh's often lack basic detail because they can be subdivided to get a smooth looking morph that the mesh would otherwise not support... but is that the right way of doing things?