Forum: Carrara


Subject: A Request To Daz: One Last Update To 8.1 Release...

dr_bernie opened this issue on Oct 11, 2013 · 10 posts


dr_bernie posted Sun, 13 October 2013 at 5:22 PM

Carrara 8.5 'About' screen lists no less than 23 people as the development team. This isn't exactly understaffed.

But let me be clear: My grudge with Daz isn't about Genesis.

Genesis is Daz's cherished child and they have every reason to be proud of it. My grudge is about that fast mipmap nonsense that was introduced as default filtering mode for texture maps.

You see, in the glorious days when a PC with a 50MHz 486 CPU and 64 MB RAM was the cutting-edge of computer technology, the fast mipmap technique was appropriate to speed-up rendering times. Actually part of Carrara was written in those days.

But in these days and ages of 5+ GHz CPU's with built-in SSE and AVX instruction sets, the fast mipmap technique doesn't make sense anymore, it's only a relic of the past. It belongs in a museum.

IMHO, Carrara would have been a lot better product using these newer technologies, not a technology of the late 1990's as testified by this thread which goes back to 2002: http://www.overclockers.com/forums/showthread.php?t=108440

BTW, by implementing the fast mipmap filtering DAZ must have screwed-up something big time, because:

1. Larger models like:

http://www.daz3d.com/vanguard

http://www.daz3d.com/urban-sprawl-2-the-big-city

don't display properly in textured mode in the 3D OpenGL preview, and

2. The Gaussian filtering option, that I always use in my scenes to get a smoother softer render, is now 10% slower to render than in 8.1.1.12

This is the technology that I was expecting to see in Carrara, instead of fast mipmap:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2872177

Maxon (Cinema 4D) implemented this technology in its latest release (release 15) and got a 3x speed-up in its render speed.