cherokee69 opened this issue on Sep 22, 2013 · 8 posts
cherokee69 posted Fri, 27 September 2013 at 9:17 AM
Quote - Hello cherokee69
Which version of Blender are you using and what options are you choosing in the obj export options it may look diffirent from mine since I am using 2.68a but when you are about to export and where you will save your export you should see on your left hand side might need to scroll but an Obj export option panel See my attached image as an example. I also looked for further information on the Grand Theft Auto DFF format and the only information I found about loading it and transforming it to an obj format was using a set of scripts that were written for 3DS Max I have not come across anything similar for Blender as of yet so hope that it might be something as simple as the obj export options I mentioned at the begining of my post hope it helps some
I'm using 2.64 and I've noticed even on import, Blender adds the Mat_XXXX_001 (usually where the XXXX is would be the model name and the 001 continues on through all numbers, like, 002, 003, 004, etc for each material file) for materials. I've downloaded 2.68a but can't find the DFF Import/Export plugin to go with it.
I did check those items you suggested but nothing worked in saving the original material names without Blender renaming them.
Do you have any other ideas on that.
Thanks