Forum: 3D Modeling


Subject: Ngons and Tris: Sloppy modelling, or intelligent strategy?

SinnerSaint opened this issue on Sep 24, 2013 · 34 posts


SinnerSaint posted Thu, 26 September 2013 at 6:27 PM

Quote - Sinner, I guess we will just agree to disagree.  As for your aversion to Max; there's no accounting for taste.  I'm sure, eventually, you will be able to reproduce some of those simple Max operations in Cinema: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2872548

wink, wink

Touche.

I was just very curious about that middle geometry you made for the object.  I was able to reproduce it in Cinema, thanks to some great direction from Cartesius in the C4D forum.  The only issue I had was figuring out that DooSabin crap, but that's my own shortcomings for not thinking out of the box.  Cartesius figured it out very easily, and the rest was simple.  C4D doesn't have DooSabin subdivision, because it's a useless algorythm.  Great model though.