headwax. opened this issue on Sep 17, 2013 ยท 28 posts
manleystanley posted Sun, 22 September 2013 at 12:07 PM

A few tips. The trashcans are a mix shader. I used stonemasons origenal texture as the bump and color in the aluminumfoil carrara shader. Came out nice, looks like a new galvenized can.
The brick texture is stonemason's, but I have "normalized" the bump map in genetica. ![]()
Yes that Tshirt is too clean. I will fix it
only take about a half an hour from exporting the Tshirt UV to new nasty texture. I could just take the model in genetica and texture directly, but I already have a grungy texture build and I'd just need to swap the converted UV.
Yes, still a lot of texture tweakage to do. Some stuff I am not happy with. And I have been contompalting doing some motion blur on suposed to be moving props; trash cans and exploding boxes. Which shuold prove interesting ![]()