zgock opened this issue on Aug 06, 2013 · 12 posts
3doutlaw posted Mon, 02 September 2013 at 9:34 PM

As you can see, with the plane, there is a shadow being thrown on the skirt and boots, but this does not make sense, as the light is coming from the same direction as the camera? I was thinking maybe its a reflection, but when I turn off Cast/Receive shadows for the plane, this goes away.
Any thoughts appreciated. (for now I am unchecking cast shadows)
...and since I am asking questions, one for zgock: Using the formula for the eye shader (I guess) how do I reduce the size of the white circular reflections?