AmbientShade opened this issue on Mar 14, 2012 · 453 posts
meatSim posted Wed, 28 August 2013 at 6:53 PM
well if it was me just trying to make the best looking guy possible I'd say broad shoulders is the way I'd go.. but that is not necessarily the standard you are or should be working to !!
I think your torso shape probably ought to set the general tone of the character, and your torso looks great!. Maybe the thighs and shins a hair leaner? Hard for me to say as I have zero experience modelling, drawing or even evaluating human anatomy. (Unless oogling counts!)
Quote - > Quote - this looks very good. The one thing that my very uneducated eye seems to catch is that his torso seems a little thin in relation to his arms and legs. looking up from the feet and following the figure up I'm expecting those legs to give way to a more (i dont know the word to use) rugged, or solid torso. I'm not quite sure how to explain this better (though I think my initial explaination sucked!) Its almost like the torso belongs to a very athletic smaller framed fellow. Where the arms and legs remind me more of a, still athletic, tall, braod shouldered kind of guy.
Just some basic impressions.
Good work!
Ok thanks. So, maybe his thighs should be a bit slimmer to match his torso?
Or should his chest and shoulders be broader?
Thighs are one of my weaker areas. They always tend to look like saddle bags. Lots of different muscle groups going on there and difficult to get the taper down to the knee just right.
~Shane