AmbientShade opened this issue on Mar 14, 2012 · 453 posts
DarwinsMishap posted Wed, 28 August 2013 at 2:09 PM
I will do that, thank you! I have one book on how to work realistically done skin just by painting rather than rely on photos and it did help me when it came to the bump/spec/displacement maps I've made but I have yet to go as far as starting the skin from scratch. I'll look into that book and author toot sweet. XD
I know what you mean about how you see things- I'm always........always taking photos of textures. My poor phone has been locked up more times than I can admit with photos of textures I've come across; cement, brick, tile, bark, rust, chrome..everything. In my heart, I guess, I'm more of a texture maker than a modeler if you compare the two. I don't see in wire frame (yet).
I'll have to remember the point about saving imprefections for later in the design- perhaps that was part of my problem when I tried to start off with them in the base mesh of the head I Tried. Everything came out wonked.
No worries if you ever miss mine, and I'm glad to be a part of this one! I'll just mark my corner here, cop a squat, watch and sketch while Mr. Lucas progresses. ;)