AmbientShade opened this issue on Mar 14, 2012 · 453 posts
AmbientShade posted Wed, 28 August 2013 at 12:14 PM
Quote - **LaurieA:**Wow..he's changed a lot since I last saw him ;). Looks good.
Laurie
Thank you Laurie. I think you did see this version of him back when I was in OKC, he just didn't have his rig in at that point. Granted there have been some minor adjustments since then as I'm always adjusting things, and still have more to go.
Quote - **Toastie:**Still looking good! I love the body shape and musculature.
Feet and hands (which are often a disaster on figures) look good from what I can see so far. Seems like most modellers have either never looked at a real foot, or think they will be in shoes so don't matter!
eta: Haha! I just read your other post saying you're sick of people telling you something looks good.... ah well. Maybe I'll find something to criticise later. Seeing as I only model buildings and vehicles, what it takes to model a human successfully is beyond me. I only know when I start using a mesh how successful it is!
Thank you Toastie. Of course straight forward compliments are always appreciated, its just that when that's all that's ever receieved without any real input, it gets old, and starts to feel like people are just saying it to be nice without really looking at it. Granted, a lot of people here aren't all that familiar with the inner workings of anatomy or organic modeling but we're all very familiar with what a human looks like, or should look like, so in that regard no one is a novice.
Quote - **MonkeyCloud:**He is looking very nice Shane... look forward to the blog :)
I have my fingers crossed we'll see him finished in the not too distant future? But meantime, it's great to hear of the wip...
I guess there's pros and cons to the bearskin mapping? Am I right in thinking it boils down to a compromise between issues with stretching and having seams??
Cheers
Thanks Monkey. Yes, hopefully in the near future, but I'm not letting him go until he's the absolute best I can possibly produce, at least at this stage of my skill level. Otherwise what's the point? I hate doing things half-ass just to get it done. I tend to be a perfectionist with details too. Example: Spent over 2 hours last night just working on one fingernail pushing points around until it looked right. Couldn't get it the way I wanted in ZBrush so had to dig in by hand. Could probably still use some adjusting.
Originally the fingernails and toenails were seperate geometry, cause I was thinkin that would allow for better flexibility for morphs, etc, but ultimately its a waste of geometry and can be built into the base mesh so that's what I went with instead.
I haven't been able to work on him as consistently as I'd like to over the last several months tho, due to working on other projects, moving back to the east coast, helping my folks renovate 2 of their houses, and just other random distractions that pop up. I have a few other things I'm working on too - vendor items for other figures - that also take time away from Lucas. But it helps to take a break from him for a bit from time to time so I can come back to it with fresh eyes and see things that need correcting that I overlooked before from staring at it too long.
But he will be done, and there will be a lot more progress images leading up to that.
All the feedback is greatly appreciated.
Next post will address wrists, deltoids, biceps, hands and feet, etc. :)
~Shane