HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
meatSim posted Tue, 09 July 2013 at 1:01 PM
Setting up clothin for dawn has been the easiest experience so far.
I cant say 100% how much of that is from dawn and how much from improvements between poser 2012 and 2014.
Dawn has extra body parts that actually make weightmapping the clothing easier, as the bends in each body part are more subtle. In fact just using 'copy joint zones from' to project the weightmaps onto your clothing piece gives a very good starting point. Most bends just required smoothing of the weights. A few of the small groups in the torso required adding an extra 'affected by' actor to propperly smooth the map into the next body part. Way way way less frustrating than any project i've worked on to date!
Quote - > Quote - > Quote - I bet... I am envious of my friend. But she has been doing this a lot longer than I have.
And those of us who are waiting, can think of Aug 9th as Christmas in the summer! :-)
I always do enjoy the days before a holiday -- the anticipation.
And we'll get Dawn polished to perfection.
Jan19's gonna be ready to make some historic gowns for her, too! Already researching styles. It'll be lovely to model for a base figure, the way I used to model for V4, again.
Edit: a note to hair creators...I hope y'all will put Dawn fits on your new hair models!
My plan for when Dawn comes out is to convince myself that I can make clothes for her, and then fail completely at it.