3dcheapskate opened this issue on May 20, 2013 ยท 28 posts
3dcheapskate posted Tue, 02 July 2013 at 9:56 PM

A couple of points about the DAZ Studio version. Since DS doesn't include a Diffuse IBL as one of its standard lights I created a Shader Builder light for the 'WorldBall IBL'. It's my first attempt at using ShaderBuilder, and athough it correctly provides basic omnidirectional light there are several limitations:
there's no AO. This is possibly the biggest problem, because the lighting looks very 'flat'. I've found that an extra distant light (i.e. in addition to the 'WorldBall Sun') strategically placed, with a low intensity, and with shadows turned on can improve things a bit. Alternatively you could use Omnifreaker's UberEnvironment 2 (which is included with DS3A and DS4) instead of the WorldBall IBL. Simply plug the reflection map image into the
There's a specular highlight on any surface that's perpendicular to the camera's line of sight.
Any surface (or point on a surface) whose normal points straight up is incorrectly lit. I'm informed this is a DS bug...
there's probably others too, so if you spot any issues not mentioned above please let me know!
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.