HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
JoePublic posted Tue, 02 July 2013 at 8:28 AM

"Have we forgotten Vicky's stilts (legs)? V3's backhoe hips?"
Don't you dare say anything against V3 !!! :-(
She can be anything with just a bit of dial spinning and some scaling.
(Took me 20 minutes to morph V3WM into "Dawn". No custom morphs.)
:-)
And no, Dawn isn't even remotely "realistic".
Not if you define "realistic" as "Has the exact shape and dimensions of an actual human being".
But yes, she is "less stylized" than V3, V4, V5 or V6 are in their default shapes.
So it should be quite easy to change her from an "idealised" shape into a truly "realistic" one.
While I'd rather see a Poser figure that has a 100% "photorealistic" default shape (Like MIKI 1 for example), now that Poser has animateable joint centers and properly working scaling, the default shape of a figure really doesn't matter all that much anymore.
And I'm well aware that the masses prefer the "impossible" beauty of photoshopped magazine covers, so that's what sells and that's what's being made.
I'm not really happy about that, but as Poser gives me all the tools to do what I want with a figure, it's not the end of the world, either.
I just ask to not muddle the definition of "realistic".
If you laser scan a human being and use that scan to make a Poser figure, that's realistic.
Or if you sculpt manually but slavishly stick to the human reference.
But if you "design" your own shape, change a little here, improve a little there, that's not "realistic" any more. That's stylized.
Nothing wrong with stylized for those who like it.
Just don't claim it's "realistic".