HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
RAMWorks posted Mon, 01 July 2013 at 11:05 AM
Quote - > Quote - I realize that weight mapping is NOT easy, I know for a fact actually. BUT, when ever I do a coversion for Genesis from V4 there are now three types of weight mapping offered in DAZ Studio from what I can see....
There are TriAx, General (what ever that is) and Parametric.
So at this point isn't there even one of these systems that both programs share? If so then why go to all the trouble to make two versions of the same figure??
Rich
I don't get this question. If the makers are willing to provide different versions of the same figure (something DAZ should have done for Genesis, so Poser users could use it natively), then what's the problem?
What I'm saying is that if there is ONE shared weight mapping shared between both programs then only ONE version need be made of the main figure which would make it easier on content creators.
It's been mentioned many times and a great concern in all the pages I read through. My greatest hope is that hair, shoes and clothing will have a very easy way of converting.
I mean what about long gowns, capes, robes with long billowing sleeves?? How will they convert?
This is an issue with converting clothing from early generations to Genesis. The conversion process leaves NO original dress bones. A cape is just rigged to the figure so unless it's got movement morphs it's basically useless. I just tried converting the Sorceress to Genesis, that was a joke too because the movement bones on the skirt were gone replaced by Genesis default leg bones and the billowing long sleeves... the weight mapping was a mess on that.
Areas like this need to be taken into consideration. What if Phil C and EvilInnocence add support to their conversion programs, will these areas be taken into consideration??
Just putting out there concerns, nothing more.
---Wolff On The Prowl---