Forum: 3D Modeling


Subject: Quick Tutorial: Modeling a simple button, with all quads, no booleans.

LuxXeon opened this issue on Jun 24, 2013 · 35 posts


LuxXeon posted Wed, 26 June 2013 at 5:25 PM

Quote - all well and good, but i am interested in the poly count here. lets bear in mind that this is a button and not really a hero object.

It's easy to optimize this, even if you wanted to add two levels of subD.  I removed the backfaces of my button, because it was being used on top of another surface, and with a little cleanup of some useless edges after one iteration of subdivision, I was able to get the object down to 1300 quads.  If I was using the object in a scene where it wouldn't be visible as clearly, or seen at a distance, I may forego subD altogether, and simply vertex smooth the object, and then I have an object with only 508 quads.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon