LuxXeon opened this issue on Jun 24, 2013 · 35 posts
LuxXeon posted Tue, 25 June 2013 at 8:18 AM
Quote - OH great a soccer ball primitive! - where's the fun in that
Good tut, though as you say a bit lengthy.
I haven't tried it yet, I was just amazed that, from the icosphere, it gave the right shaped divisions
Haha. Well, it's actually an hedra primitive, which is a parametric primitive shape that, through some parameter adjustments, can create several families of polyhedra very quickly. Here's a Youtube tutorial on how to create the same kind of soccerball in 3dsmax, in about 6 minutes:
http://www.youtube.com/watch?v=3t3twBfUNOY
http://www.youtube.com/watch?v=OyedOFFEu3k - This guy does it in about 9 minutes without assigning material zones, but he gets 100 percent quad topology. There's a few NGons I noticed in the previous example, which are fine in some apps, but won't translate to every app. I did my soccerball with material zones in about 10 minutes; all quads.
Hedra Primitive in 3dsmax - Explaination of the primitive object.
I'd be interested in seeing how you approach this kind of button that I've done here in your modeling app, airflames. It may be useful to others, and help get past the first part of the tutorial, as it seems some may have issues achieving a quad circle in other applications if they can't circularize the plane, or have access to a quadrangulated cylinder cap.
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon