putrdude opened this issue on Feb 21, 2013 · 56 posts
seachnasaigh posted Fri, 01 March 2013 at 8:10 PM
(Rokket)> Quote - Oops... Nevermind.All I come up with is making the object glow, sort of... and it doesn't give off light.
Sorry. I thought I'd pulled this off with Poser 8, but for the life of me, I can't remember how.
The only thing I can remember is using the Gather node in there somewhere.
Rokket, you need to account for three effects:
Giving the model (doll, in your case) a little ambient takes care of only the first effect. Poser's render engine (Firefly) is not set to react (in IDL) in proportion to the visible brightness of your doll. So, to acheive the second effect -casting light- you need to use a strongly ambient emitter which will itself remain unseen, but whose IDL effect is seen. For the third effect, the aura, I usually use a envelope surrounding the model.
This shows such an emitter/aura system fitted around Posette (P4 female); the aura is much lower poly than the doll, and is rigged to follow her posing, while the streamer trail is "EZ-posed" (using Phil Cooke's All Tied Up). Note the light cast onto the water surface where Tink's corkscrew path came close to the water.
The gather node is crude and render time intensive; I would only use it for P7 and earlier versions of Poser.
edit to update/correct:* Putrdude*, I found that Forest Faerie wand in my runtime. I can make an emitter and aura smart-propped to the wand, and an mc6 material file to re-MAT the wand itself. :D
Poser 12, Poser 13, Poser 14, in feet.
OSes: Win7Prox64, Win7Ultx64, Win11
Silo Pro 2.5.6 64bit, Silo 2025.1, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5