LuxXeon opened this issue on Feb 26, 2013 · 14 posts
LuxXeon posted Tue, 26 February 2013 at 4:56 PM
Quote - Thanks.
By leaving the n-gons (under each button), I think the resulting subdivision defects might have accidentally added to the realism.
Wow. That came out really cool. You could probably add a support loop to that ngon, and sharpen the buttons even more. However, by leaving the ngon, there's a few creases that aren't visible. It all depends on the kind of creasing you want. Definitely experiment with different variations, for all kinds of cool results. I like to add the buttons manually as seperate objects, but the way you did it also conserves polygon load. Nice work!
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