SciFiFunk opened this issue on Feb 20, 2013 ยท 5 posts
SciFiFunk posted Fri, 22 February 2013 at 2:35 AM
Attached Link: http://www.youtube.com/watch?v=t6gzIcR4BTE
In part 3 I concentrate on how to create walk loops to the length you need (not the length of the original BVH file). How to create a respectable walk loop.It's pretty easy once you've practiced a bit. The technique uses DAZ to create an aniblock, and edit out the start and end so that a loopable middle is left.
The technique for finding the most loopable part of the BVH import starts with finding the first frame where the actor places his left foot on the ground.
For some reason the best loops can be found with this method. Perhaps the Carnegie actor(s) were left handed or something? Anyway that foot placement is usually at the same pace as the bulk of the loop which means you'll avoid speeding up and slowing down in the loop.
The rest of the video shows how to cut the end just right.