DocMatter opened this issue on Jan 26, 2013 · 9 posts
MarkBremmer posted Thu, 07 February 2013 at 11:07 AM

For this render on the window, I mixed two different Index of Refraction values. The first one was 'None' and the second one was 'Water'. They were blended with a texture map I made super fast because I had Photoshop open. However, a little tweaking with the limits in a Noise shader will yield the same results.
Mark