Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
callad posted Mon, 21 January 2013 at 3:28 PM
@ FMSC and Bobvan
I really disagree on the "you really shouldn't use spec maps ". With a specmap I can simulate how skin or cloth or hair should be interpreted by light.
Example: Dublin comes with secondskin hair. If I do not use a proper specmap her hair will be as glossy as her skin giving very unnatural reflecting surfaces.
With a specmap I can 'steer' which part of one material should be seen as 'Matte' and which part should be 'Glossy'.
Just my two cents..
Bob, haven't got the time to make a tut atm, maybe somwhere this week. :)