Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
FSMCDesigns posted Mon, 21 January 2013 at 2:22 PM
Quote - Screenshots if you have the chance please! As i imagine this can be useful for others as well many thanks!
While I can only think of a couple of reasons to ever use a second skin (they are designed for game models mostly) think the lighter the color, the brighter the specular. Spec maps are also designed mostly for game models. With an unbiased renderer, you really shouldn't use spec maps since your specular comes from the lighting on your surface, use your bump or normal map to define the sufface and how light will react with it. In game models, they are usually manifold, which means all one model so if you have an outfit with buttons on it, you would use the spec map to tell the game engine that the buttons are a different specular than the rest of the shirt, whereas with render models, you have specific parts that you can define as different textures and shaders.
Regards, Michael