Attached Link: Climb om table

I used slg in the beginning havent in a long time. Please do post when the official 1.2 is released here. I have been using a weekly build due to not being able to live without the refine brush which is a HUUUGGGE time saver! I know Doc took a swipe at me for my postwork a few pages back, but due to doing alot of size altered scene textures get stretched which often results with unnatural sharp shadowing that NEED to be postworked but I get my end result..