vidyashakti opened this issue on Dec 18, 2012 · 4 posts
vidyashakti posted Tue, 18 December 2012 at 8:14 PM
Quote - Not sure off the top of my head. You could do a .obj and then in a T-Pose as the export for the .obj and a .bvh export (need Fenrics add on I think), .BVH files I think have skeletons. You will have to tweek the bones/joints once imported. I am not sure about the .mdd format (again fenric add on). HOpefully someone will know as I haven't worked with .mdd
I was just checking and discovered that Blender includes a Python export script for .FBX. So maybe I'll give it try in that format. What do you think. Thanks.