Forum: Poser - OFFICIAL


Subject: Miki 4 Needs Renders As Well

paganeagle2001 opened this issue on Sep 25, 2012 · 147 posts


Teyon posted Fri, 28 September 2012 at 12:06 PM

Quote - Great renders here. Weight mapping is so much better but it is not the holy gral. It still needs a lot of JCMs and postwork. I agree with RGUS, hands are to big. Lets see if Miki 4 has propagating scale options.

 

I don't know about that. I have managed to rig a toon figure with out a single JCM thus far and he bends marveslously. I think JCM's are needed when the mesh fights against what the rig wants to do. I'd be interested to see a "realistic" Poser human modeled for articulation as opposed to being modeled with every muscle cut out and learn how well it bends without JCM's. I think it'd be doable but would it be welcome by the community? Probably not. So it's a compromise and that compromise forces JCM's on us (in my opinion). 

 

It would also help things along if we lock the rotation limits so that the figure always bends realistically, providing a pose or something to unlock the figure's limits for those who may need to push a pose beyond realism. With a locked figure, you're less likely to run into situations where the bending doesn't look so great.