Forum: Poser - OFFICIAL


Subject: How do you Dirty Up Texture Maps and Procedurals for realism.txt

gtrdon opened this issue on Sep 23, 2012 ยท 42 posts


CaptainMARC posted Sun, 23 September 2012 at 4:10 PM

Cheap and nasty method: plug a clouds node into diffuse (perhaps into specular too), make the sky white, the clouds grey or grey-brown. Whack up the scale a bit.

If you already have a texture going into diffuse, blend them or colour math them.

Experiment!

(or try the free mud shader!)