Forum: Poser - OFFICIAL


Subject: How do you Dirty Up Texture Maps and Procedurals for realism.txt

gtrdon opened this issue on Sep 23, 2012 · 42 posts


SamTherapy posted Sun, 23 September 2012 at 2:22 PM

I was specifically thinking of applied textures, as opposed to postwork.  A dead simple approach would be to take a copy of the original textures, duplicate the layer and delete everything on it except the actual textures themselves.  Then, use an effect such as Inner Glow set to black or dark brown.  This will give you dirty edges to every surface, which is a start.

Coppula eam se non posit acceptera jocularum.

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