vilters opened this issue on Aug 19, 2012 ยท 13 posts
vilters posted Wed, 22 August 2012 at 7:00 AM
It is a common mistake when you export one group from Poser to make a "head" morph for example.
They export the head from Poser as a morph target.
Open it in Hex or any other 3D app to morph.
And accidently move the "whole head" instead of just the poly's they want to morph.
When they go back to Poser with their "morphed head" they find it a yard out of position :-)
Strange results.... :-) :-)
Maintaining the center in 3D space is part of the "fail safe" in the above procedure.
Happy Posering and happy morphing.
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!