Forum: Hexagon


Subject: Hexagon, full and partial body morphs to Poser tutorial.

vilters opened this issue on Aug 19, 2012 · 13 posts


vilters posted Sun, 19 August 2012 at 4:41 PM

And if you accidently displace the figure? You can put it back in its neutral position. We want to morph the figure, not displace it in 3D.space!!!!!! This is where the object file is in its NEUTRAL Position. Whatever you do; These numbers may never change when you have the full figure selected.

You can select Symmetry ON in X => takes some time in Hexagon on low end systems and hi poly figures.

Ok, time to move on. The dangerous part is over.
NOW, you are ready to morph.

In the left colon/window(select the little arrow), you “can” import the textures in the material zones.
Problem! Textures in Hexagon load inverted. You will have to flip them vertically. A known Hexagon bug.

You know Hexagon, so you can start morphing your Wendy.obj until you are satisfied with the result.

When satisfied with your morphed character, => Do 2  things:

  1. File=> Save as  and give it the name “Wendy” and put the Wendy.hxn file in the Wendy folder.
  2. Export the wavefront obj file as Wendy.obj, and “yes” let it overwrite the older one.

Leave everything unchecked in the popupwindow.
SCREENGRAB4

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