joequick opened this issue on Jul 25, 2012 · 186 posts
joequick posted Wed, 01 August 2012 at 10:15 AM
Quote - "Here what I figured out to work around that false limitation:
In both Poser and Studio, your grouping situation doesn't have to match up when you're just loading morphs into an obj. So I can make the morph on the material group version of the mesh and load it into the body group version of the mesh obj in either program. Then I can export out the new morphed body group version and load that in as a morph in the cr2 via morph imp in poser or the morph loader tools in studio."
*whuh?
is this how to morph across body parts?
Working in zbrush, to make a morph across groups, I just open up the obj and sculpt the morph. Back in poser, I use the script Morph Imp to load the morph. There are other scripts that do the same job. Studio does it out of the box. I believe newer versions of poser do it out of the box as well.