Forum: Poser - OFFICIAL


Subject: New Free WM Female Figure from Kirwyn; KEZ

WandW opened this issue on Jul 31, 2012 · 54 posts


vilters posted Tue, 31 July 2012 at 5:36 PM

And here the math room setup I used on the skin. It worked pretty good for my light setup.

From the texture, to a hsv node where I change the Hue, Saturation and Value slightly.

This hsv node has 3 outputs:

  1. Goes to Math_functions/Substract to make a B&W map to feed the Displacement Input_1.
  2. Goes to Math_Functions_2/Substract to make a softer map to feed the Blender_2 Input_1 that will feed the Blinn node afterwards.
  3. Goes to Diffuse_Color at 0.85

Displacement at 0.01 Goes to a Blender where a Turbulence _2 is mixed with the B&W output from the hsv node

Alternate_Specular goes to a Blinn node that gets its data from Blender_2 where the softer map from the hsv node is mixed with the Turbulence_2

This setup gives lots of flexibility.

  1. Use the hsv node to "color" the skin. => very controllable

  2. Use Displacement to get some skin detail => Darker parts, like, brows, get more displacement

  3. Use the Alternate_Specular to get the "shine". => Darker parts, like brows,  get less "shine". the lighter skin gets more shine.

Click to enlarge.

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