joseallen17 opened this issue on Jul 13, 2012 · 11 posts
joseallen17 posted Tue, 17 July 2012 at 3:21 PM
Ok so I have a next set of questions now. I followed your advice and started learning Hexagon using videos and tutorials. And I made a simple coffee mug that I'm quite proud of. I also learned how to make morphs for the characters on Carrara, but I once again reach a grey area with a new set of challenges and questions.
http://www.youtube.com/watch?v=KwZOZvEOdcs
"This is only for modeling things, dont matter what is, cloth, hair, propers."
What are "propers"?
How can I rotate the production frame in Carrara, from Landscape to Portrait? I made do by just rotating the camera 90 degrees on its side. But by default my renders are now sideways lol. So i have to correct them manually in photoshop, not a big deal but i saw someone in a video have a portrait oriented production frame. So it would be good to know.
Dynamic hair in Carrara is giving me a strange error. When trying to change the length of the hair it gives me an error saying: "An error has occurred". Descriptive i know. To make sure it wasn’t the model at fault. I started a new scene, plopped down a primitive sphere. With symmetry enabled I painted an area selection and made the hair a few feet. Medium thickness (following that dynamic hair tutorial on youtube) most other settings default. Hair is there, it can moved around and simulated. But I cannot for the life of me use the “Hair length tool”. Google has been mostly unhelpful for all hick ups I've had related to Daz lol. (Not to mention the old forum archive was down for like a week lol).
Lastly, since you mentioned that Zbrush can be used to edit a base model's geometry and used as a morph can you point me towards how to do that or perhaps give me a rundown? Because I can understand using the morph system in Carrara to alter an already existing model, however, exporting a model to Zbrush in (I would imagine obj format) would make it stiff and all together a whole new model. How would a new model imported from Zbrush be used as a morph to a base model? Thanks again for your time, to all who can help. I feel as though my noob questions will be helpful to people in the future.
-J