questo opened this issue on Jul 10, 2012 · 95 posts
grichter posted Fri, 13 July 2012 at 10:19 AM
Quote - confirming on monkeycloud:
when using Figure Height on V4, some (groups of) vertices go wild in the upper arm, lower arm and/or hand, depending on the option baby ... adolescent option chosen. down the line this Figure Height menu option has lost its user friendlyness.
I don't think this ever worked except on SM's characters like SydneyG2
Propogating scale does work and Y axis scaling of the arms and legs, etc does work in PP2010 SR2 and before. You have to tweek the values of the forarms, shoulders collars to get it to work where you say there is a problem. But once you have working...just create a pz2 with those settings and you are all set.
example for V4
actor rCollar:1
{
channels
{
scale scale
{
keys
{
k 0 0.82799995
}
}
}
}
actor rShldr:1
{
channels
{
scale scale
{
keys
{
k 0 0.816
}
}
}
}
actor rForeArm:1
{
channels
{
scale scale
{
keys
{
k 0 0.816
}
}
}
}
for the hand to match the above I use the below vs trying to scale each digit.
valueParm SCLHandsSize
{
keys
{
k 0 -.260
}
}
YMMV
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"