Forum: Poser - OFFICIAL


Subject: Glossy materials with true Fresnel effect using matmatic

bagginsbill opened this issue on Sep 29, 2010 · 74 posts


bagginsbill posted Fri, 13 July 2012 at 9:04 AM

After you connects are made correctly, it will look something like this.

The numerical value in the Bump parameter will need adjustment. You should take note of these before you change the shader, and then re-enter the value. In my case, it was .2.

 


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