Forum: Poser - OFFICIAL


Subject: Glossy materials with true Fresnel effect using matmatic

bagginsbill opened this issue on Sep 29, 2010 ยท 74 posts


bagginsbill posted Fri, 13 July 2012 at 9:03 AM

From the material library, load one of your white BBGlossy shaders. Your textures will be gone from the window.

Now right-click and do Paste. Your texture will be back. But they will lose their names. You will have to look at them to know which is which.

Move them into place as shown.

Connect the color map to PMC:Color and to PoserSurface Diffuse_Color. (Red arrows)

Connect the bump map to PoserSurface Bump. (Red arrow)

Change Filtering to Crisp (circled).


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)