LaurieA opened this issue on Jul 09, 2012 ยท 225 posts
bagginsbill posted Thu, 12 July 2012 at 11:26 AM

Here's how to wire it up with Fresnel_Blend.
It's VERY important that you plug the Reflect node into Alternate_Diffuse, and not into Reflection_Color. The Poser Surface node does old-school incorrect math with Reflection_Color channel data and transparency. It does not attempt any such bull-sh** with the Alternate_Diffuse data.
The correct math is in Fresnel_Blend. That's what we want it to use.
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