questo opened this issue on Jul 10, 2012 · 95 posts
aRtBee posted Wed, 11 July 2012 at 4:23 PM
well, let me put it this way: at some points Poser is touching the real world, and that's in Cloth Room, where gravity really equals 9.8 m/s2 and things like that. So internally Poser is pretty consistent.
It seems to boil down to: does an inch in program X equals an inch in Poser?
When we make an OBJ, it might depend on the way it is imported (rescaling). The Import routine can be used with different settings, and making a CR2 referring (or containing) OBJ info might have different effects as well. We can try for that.
In the past, BB created ClothSimSquares at 1x1, 2x2 and 3x3 mtr, using a mesh generator if I recall correctly. When opening those PP2's in Poser, they measure indeed 1x1 mtr etc.
When opening the V4.2 obj, it says: "file created by UVmapper".
The following simple square
g Plane
v -200 0 200
v 200 0 200
v -200 0 -200
v 200 0 -200
vt 0 0 0
vt 1 0 0
vt 0 1 0
vt 1 1 0
f 2/2 4/4 3/3 1/1
translated neatly to 400x400, in PNU. Unless I use "percent of standard figure size" at import in which case the largest dimension is scaled to 6' (as stated in the Ref Man).
So things look controlable to me. Perhaps we need a "one inch in Wings = 1.2 inch in poser" translation table or whatever. If Vicky is just a bit too tall for her environment, scale her down that bit. No?
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though