EnglishBob opened this issue on Jul 06, 2012 · 36 posts
EnglishBob posted Tue, 10 July 2012 at 9:03 AM
To animate an arbitrary value, vary Value_1 in Math_Function_3. This works for decimals too. If you were willing to do the carrying manually you could just animate U_Offset directly for the individual digits, of course.
Now I need to make a set of Nixie® digits for that real retro look.