maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
maxxxmodelz posted Fri, 08 June 2012 at 12:51 AM
I really think the whole key here is to use linear workflow. IE., Gamma Correction for the entire scene MUST be 2.2. Other renderers use multi light bounces for real, Poser isn't working this way that I can tell, so you simply must incorporate linear WF via GC to get reasonably similar results like this.
Will this kind of setup work for all scenes? I haven't tried enough yet to see if what I've been doing is going to work for all types of global illumination needs, but I don't see why not.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.