maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
maxxxmodelz posted Thu, 07 June 2012 at 10:29 PM
Oh, and another thing in the scene is that all elements (figure, planes, and cameras) are contained inside a "room", with walls and ceililng. There's no real important materials on the walls, floor, or ceiling. Everything is basically a diffuse white color, with little or no specular values. I scaled the planes so that the one to the right is about 400% it's original size, which is about half the height of the character, set back about 6 feet from the character, and the upper left plane is about 200%, and set about 15 feet away from the character. I'm guesstimating these distances from memory right now, but it's pretty close to what I recall.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.