Lyrra opened this issue on May 26, 2012 · 274 posts
Blackhearted posted Sun, 27 May 2012 at 9:53 AM
"I don't blame you, you understand. But it is frustrating to reply in a thread when someone asks what products people want, and be told I should learn how to adapt my existing runtime, rather than ask for new stuff. Okay... I really do appreciate the help, but let me skulk off back into my corner now because, yep, it's true: I am not a content creator and I will never be one because I don't like it, I'm no good at it, and I don't have time for it."
thats not why i suggested it at all. i was simply pointing out that when it comes to dynamic, one of the main strengths is that it can easily be adapted to any figure in your runtime, so you should not have to buy a dynamic dress multiple times over for different figures.all you need is the morphing tool and the cloth room.
the morphing tool is very easy to master, ive been saying for years that its the most underrated tool in Poser. it will fix pokethrough in clothing, can touch up joints or even flex muscles, can make just about any of the popular breast morphs/squish/gravity morphs (not as detailed as ones custom done in zbrush, but pretty close), can create expressions, etc. i just found out the other day that it can even morph dynamic hair!
i am not pissed, im just frustrated. ive been at this for over 12 years now and have watched SM roll out all these awesome Poser advancements such as the hair room, cloth room, face room, morphing tool, normal maps, weight maps, etc - and theyre working on even more - yet theyve been largely ignored as most vendors and customers continue to use Poser as if it were still Poser 4. 10 years in CG is a lifetime, yet 90% of whats in the marketplace right now could be time-warped back to 2000 and would work perfectly fine in Poser 4 Pro.