Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts
superboomturbo posted Mon, 21 May 2012 at 11:53 AM
Quote - Does anybody have a link to a tutorial on how to reduce the textures like Paolo and Reg have mentioned?
Just out of curisoity, why do you want to reduce your textures? About the only reasons I use it is for SLG rendering or if you have 4 or more characters on screen at one time. Of course by then, studio is chugging so slow that you know you've reached a limit.
While you're looking at this, check out the texture atlas function. It does a similar function, where everything on your character gets baked as one texture (clothes, props, etc). It has a size limit of 2048x2048 (2k range), which is fairly practical for a human character. Going under 1k and you start to see seams and loss of detail.
Add: Daz's youtube channel has a lot of tuts to get you started.
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