Attached Link: http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=116
There is a New One:
Vue 10 Infinite - Build 10008857 - BETAThe following is a list of bug fixes and improvements included in this update:
Publishing Date: EEF 04/13/2012
- Fixed a crash in the skeleton editor (when clicking on a empty space in the list).
- Fixed a possible crash when importing collada objects.
- Texture Filtering in User Settings is now correctly saved in URS File.
- Fixed a possible problem with displaced EcoSystem specimen leading to some instances missing in the render.
- Fixed a potential crash when a material has several dynamic EcoSystem layers and uses displacement mapping.
- Fixed potential rendering issues with plants using some specific transformations (flip/mirror).
- Fixed a possible crash in plant generation, depending on the random seed used (could happen with HD Larch Tree, for instance).
- [MacOS] Fixed a possible issue leading to black backgrounds when rendering to QuickTime MPEG4 format.
- [MacOS] Fixed OpenGL "Shader" Engine, which sometimes did not load even on supported video boards.
- [MacOS] Fixed a random crash when applying lens glare to renders to be stacked.
- [MacOS/HyperVue] Fixed a crash in HyperVue when finalizing a render with lens glare and sharp anti-aliasing.
- [HyperVue] Improved HyperVue stability when loading a scene with EcoSystems containing plants.
- [HyperVue/RenderCow] Disabled GPU AntiAliasing in network rendering, as it could produce bad frames (especially with Multi-Pass).
- [RenderNode] Fixed output path when rendering an animation with one single frame selected as render sequence.
- [RenderNode] Improved compatibility of RenderNode with some trees which came with the Vue 10 content.
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