Adamaknight opened this issue on Mar 21, 2009 · 83 posts
Gareee posted Tue, 03 April 2012 at 7:57 AM
Quote - The volume atmosphere in Poser is just a handy convenience for procedurally creating a bunch of planes and then applying a transparency shader on them that ignores normals and just uses the amount of light as input to the shader.
Well, you don't have to use that. You can use actual geometry.
Here I experimented with some parallel (with the ground) planes and a nice shader.
What do you think?
Oh, it is lit by one infinite but, being a prop, it can be lit by IDL.
That might be worth including in your available envsphere downloadable goodies. If it works with IDL, you'd think that procedurally created planes would work as well.
Does the same atmosphere shader work with that, or did you cobble up something different?
Way too many people take way too many things way too seriously.