AmbientShade opened this issue on Mar 14, 2012 · 453 posts
AmbientShade posted Tue, 20 March 2012 at 3:19 PM
Quote - Zbrush hair is already mapped.. the strands encompass the entire uv space, and run vertically. The taper of the fibers handles the taper of the texture.
The trick seems to be to use more polys then you'd think you'd want to use. And you can even export groomed "morphs" of the fibers.. ;)
Mec4d (Cath) has been pioneering its use in poser, and has some youtube video tests of the progress.
Gives me even more ideas for this figure then. :)
He already has a mouth cavity and throat, eye sockets, etc. They're grouped for easy access in ZB, just mask one portion while sculpting the other, helps with repositioning the jaw when needed and define lips, etc.